Jason Ross

2022

The Atlas Tour

A modular visual language for Jason Ross's Atlas tour, built around fragments of data suspended between coherence and collapse.

Roles

Art Direction
3D Design
Motion Design

Project Details

Jason Ross's Atlas tour needed a distinct visual language for key sections of the show. Working with Comix, I developed and delivered a modular content pack designed for dynamic programming, built to be triggered and reconfigured live across the show environment rather than run as a fixed film.

The brief was for something volatile. The visuals leaned into distortion and rupture: shards splitting and reassembling, light fracturing across surfaces, forms breaking under pressure. Motion was driven by tension rather than fluidity, snapping between states and pushing toward overload in time with the music's more aggressive passages.

Catagory

Live Events

Type

Live Visuals

Concept

The direction centred on a single image: a memory shard. The idea was an AI waking from a deep sleep after a data malfunction, its memory fragmented and corrupted, trying to reassemble itself and failing. That gave the whole language its logic, data caught between coherence and collapse, never settling, which let the visuals amplify the intensity of the set rather than just sit behind it.

Credits

Agency

Comix

Producer

Harry Bird


Creative Direction

Josh Gallagher

Art Direction

Dexter George

Motion Design

Dexter George

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