Jason Ross
2022
The Atlas Tour

A modular visual language for Jason Ross's Atlas tour, built around fragments of data suspended between coherence and collapse.
Project Details
Jason Ross's Atlas tour needed a distinct visual language for key sections of the show. Working with Comix, I developed and delivered a modular content pack designed for dynamic programming, built to be triggered and reconfigured live across the show environment rather than run as a fixed film.
The brief was for something volatile. The visuals leaned into distortion and rupture: shards splitting and reassembling, light fracturing across surfaces, forms breaking under pressure. Motion was driven by tension rather than fluidity, snapping between states and pushing toward overload in time with the music's more aggressive passages.
Catagory
Live Events
Type
Live Visuals
Concept
The direction centred on a single image: a memory shard. The idea was an AI waking from a deep sleep after a data malfunction, its memory fragmented and corrupted, trying to reassemble itself and failing. That gave the whole language its logic, data caught between coherence and collapse, never settling, which let the visuals amplify the intensity of the set rather than just sit behind it.











Credits
Agency
Comix
Producer
Harry Bird
Creative Direction
Josh Gallagher
Art Direction
Dexter George
Motion Design
Dexter George






